World Wide Game Day Sound Off

October 23rd is the Gamma World release event for World Wide Game Day. As I am currently the only one looking to run a table at Misty Mountain for the event and I am thinking that I might have a full table just with my normal gaming group I am looking to get a head count for the event. In short, I would like to know how many to expect so that we can be ready with people to run events for you or plan out multiple time slots.

Please comment below if you are planning on attending. For right now my plan is to start around 10:30. If it is a 4 hour event like the last couple, I will only be able to run a single session myself. If there is enough call for a 3:00 or 4:00 start time, I will either arrange to get someone to run it, or forward on the list of players if Ben is going to handle it.

If there are any questions on the event, you can either ask them below or email me directly.

Nexus: The Pilgrimage of Pelor

The party sat ready to enter the underground to underwater lair of the lizardmen that had been taken over by the draconic legions that are attempting to enslave the entire dead world with their dragon zombies and the zombified minions. In the path towards the back entrance to the lair, the group finds evidence of a holy site that is a pilgrimage for the faithful of Pelor. The cleric convinces the group to check it out.

The highlights of this adventure to date include:

  • A fight along the bridge/top of the “tower” (worked stalagmite) with an undead beholder (gauth), 2 wereboars, 2 zombies and 2 corruption corpses.
    • The cleric and warden both are thrown from the bridge, putting them temporarily out of the fight. The battlerager contracts Moontusk Fever from the wereboars.
  • An extended rest sleeping among the mushroom “forests” on the ground around the tower.
  • A fight in an arena-like room against a group of mushroom men (4 guards and 2 “priests”) as well as a few sporlings and a zombie ogre the priests controlled through the use of mushrooms on/in him.
    • The group attempted to take another extended rest in this room as the fight took a lot out of them. They awoke not feeling well. The battlerager still had Moontusk Fever and all of the party awoke down 2 healing surges.
  • The thief failed in his attempt to pick open the mechanism to open the portcullis and the group had to strongarm it up to being half-raised so they could all get through.
  • The group steps into a portal and are transported into a room. Once they enter runes circle the room telling of the Test on the Path of Three. The Path of Three being the tenants to the Church of Pelor.
  • On the Trial of Protection, the group enters a room where a pair of infected ogres with giant clubs stand in a room with a pair of glowing motes. Corner rooms also have motes. As the fight enters a pair of infected goblinoid archers (gnolls actually) and a pair of infected tigers join in on the fight. The creatures start using the motes to travel from portal to portal flanking the group.
    • During the fight the battlerager becomes infected with the zombie rot as well as the moontusk fever. The group attempts another extended rest in the room before leaving it. They manage it, but while the dwarf recovers from the Moontusk Fever, the Zombie Rot worsens.
  • The Trial of Light is the second test they are given. In this test all six of the enemies they previously faced appear in the room and the motes are now glowing pillars of light. The cleric informs the group that standing within them will allow them to grant radiant damage.
    • The warden also figures out in shoving one of the tigers into the pillar of light that it will destroy the infected creatures.
  • The Trial of Healing is the final test in which the 6 motes are replaced with fallen villagers. They are unconscious but alive, and there are two zombies chewing on each of them. The party rushes to heal them before they are killed and eaten by the zombies.
    • They manage to save all of the “villagers” from the attack.
  • They are then met by a spirit guardian of Pelor in a room where they are provided with beds, food and a chance to heal. They are informed there is one more test, but it may be more difficult than the tests that were normally set up for the pilgrimage. There is another that has led an assault on the holy place and is in the final temple attempting to get access to some artifact that’s safety was entrusted to this temple long ago.

Next game is Sunday June 20th, unless people inform me that they cannot make it by 5:00 that night.

Nexus at 5th Level

With a new player starting and the adventure logs I started back at the beginning taking a back seat to the manuscript, here is a brief overview to what the party has discovered/accomplished as to the point just before Level 5.

  • Investigated the ruined church just along the path leading out of Nexus through the Shield. (Defeated the goblins that were posted there.)
  • Cleared the crypt behind the church of the zombies that were contained within. (Bound the crypt back up until it could be cleansed and took the remains of a Dragonborn Paladin to be put to rest at his family’s holdings.)
  • Peformed the ritual to seal and shield the church. Symbol of Bahamut (HS of Life +1) is the key for entrance.
  • Searched out Scalegaurd Manor to put Kryssh to rest.
  • Saved Poosh (hatchling pseudodragon) from a group of undead performing some ritual on him. His mother was killed so he has traveled with the party for now.
  • Brellan was captured by a zombie dragon that flew off with him while a young white dragon kept the party occupied. (Brellan was infected at the time.)
  • Located Scaleguard Manor, clearing it of the kobolds that had taken up residence there and the graveyard that was brimming with zombies.
  • Set up Scaleguard Manor as a fortified safe house with Skraak the kobold wizard who is a follower of Bahamut there as their oracle.
  • Rescued a group of kobolds that were hiding in a farmhouse and beset by a full-on zombie horde. Returned to the Manor with all of them in tow, losing none of them in the escape.
  • Fought their way through a stronghold that was taken over by a young dragon who was enslaving a tribe of kobolds. Many were used to swell the horde of zombies the zombie dragon controlled. Party came back with another group of kobolds who were loyal to Bahamut.
  • Using the ritual gathered from the stronghold, the party cleansed the crypt by the church just outside of Nexus as well as the graveyard behind the Manor.
  • Fences have been erected around the graveyard and the Manor. Reconstruction on the servants quarters building has begun as well.
  • Marcus took ill and decided to stay at the Manor to help set up defenses as they built the walls.
  • A new adventurer, an archer, came upon the Manor and was looking for a safe place to rest. In exchange for entrance into the Manor he has offered to accompany the group in Marcus’ absence.
  • The group decides to head north and attempt to sway or destroy any of the dragon minions that the zombie dragon is attempting to bring up and infect for his armies. There is a dragon in the swamps to the north.
  • A group of lizardfolk are found leaving the swamp area. They offer a scout to lead them to the underground lair they were driven from when the dragon looked to expand his area.
  • Most of the lizardfolk went to the Manor for refuge while the scout took the group on to the lair.

At the above water entrance to the lair at the edge of the swamp (the lair is partially submerged) is where the group is at currently.

Heard at the Game Table

This is right up the lines of “Gamers Say the Darnedest Things” but more about a single line heard last night. Seriously this is a quality over quantity thing. Well, that and the sheets I have been keeping for the last month did not travel to the coffee shop with me this morning.

Last night we were leveling everyone’s character’s up to 4th level. Encounters have been going quickly for the most part and we are well into the search of the areas directly outside of Nexus and are “setting up shop.” Call it the RPG equivalent of the first waypoint. The players were discussing their characters and the general feel for the session even though it took a while to set up the plans for the escape. (Picture Night of the Living Dead, except they were leading families of kobolds out of the farmhouse and towards the manor they were setting up.)

Van, the only player to switch characters yet was discussing his happiness with the new one. He was not feeling the fit of an invoker in the group (a divine controller class) but said that he thought the character would have worked better in a different setting.

The line of the night came from Frank. “What part of Zombie Joe is running a campaign did you not get?”

Yes, the world outside of Nexus fell to a zombie outbreak. We spent a bit joking about how Frank should have been outfitted with a snakeskin jacket and a tarp hat before they all left for the night.

For the record, the time spent planning the escape was worth it as they managed to escape the farmhouse without a single casualty. Although the zombies tried really hard with Van’s dwarf. In addition to having the largest number of zombies surrounding him, they seemed to be rolling the best against him. I think I had 3 or 4 critical hits on him during the course of the encounter. That stumpy fighter can take a beating!

Nexus Log: The Way of the Dragon

Adventure Log #1

Jareth pushed through the pressure that was the Shield. A thousand little pins poked at him, chilling his skin as he made his way through to the Wilderlands. From the other side of the shield the sky took on an entirely different look. It had a bright blue that would peek out occasionally from the dull gray that were the clouds that hung overhead. Even the air had a different smell to it. All of that did not matter as the trail that had once led out of Nexus – now overgrown with weeds and grass – beckoned down the winding decent out of the valley.

The six young heroes walked along the path in quiet wonderment. The sights and smells of the world outside of the shielded city of Nexus were something new and alien to them all even if they stood a couple dozen feet outside of the city walls. Sure the council had tried to stop them – had even threatened them with being put in stocks. The reality of it that not even the council could deny was that they had all developed powers, magic that had been unseen in Nexus for many generations. They were given this power for a reason, and the need in Nexus was on the rise. Resources were low and the population was not reducing at all.

Making their way down the trail, Jareth’s mind began to wander. He was starting in on a rather deep dream of soaring among the clouds when the building off in a clearing below came into view. From this far back, there was not much that they could identify about it other than the fact that it was in a serious state of disrepair. Vines were growing up the sides of the buildings and not many of the stained glass windows were in one piece. The closer the party of adventurers approached to the ruins, the more details began to stand out.

“What is that?” Marcus said, pointing towards the image that was carved into the stone above the doors to the structure.

Ufgard stared at it from the distance, trying to make out where he might have seen it from the books back at the temple. “Well, it is obviously a holy symbol of some sort. Between that, the windows and the design of the structure this must have been some kind of pre-war temple.”

The image seemed to have a slight aura about it. The glow surrounding it looked like the embers in a fire that was beginning to burn itself out. The lines of the image popped out in relief through the glow. “That is the symbol of the draconic god Bahamut. He was once the god of nobility and honor in these lands. I get the feeling he wants to be once again.”

The entire group of friends did not know what to expect as they walked further away from the safety of Nexus and further into the ancient past of their people. Each of them held their own reasons and motivations for making their way out into the world. At least two different minions of the old gods held sway over members of the group. No matter how close their connection to these dieties of old, nor the wonders that they seem to be able to control – wonders lost to the people of Nexus for many generations – they were not prepared for what they found inside the temple.

From behind stacked piles of pews rotting and mildewed with age they could see the skittering movements of small creatures. Not small as in the rats or small mammals they would expect, but short gaunt shapes of humanoid creatures with a grayish green skin. They looked feral, hungry and none too friendly. Ufgard looked at them intently and thought back to the tomes on mythology that were kept in them temple’s cellar.

“I thought the goblin armies were just a myth,” he called out, “A metaphor for the corruption in man. By Pelor’s Light, they are real?”

The more aggressive members of the party made their way forward to deal with the threat while Ufgard pulled out some parchment to start jotting down notes. A swarm of the grubby creatures came from around the ends of the walls of pews they had erected to wash over the group. Just as they were getting surrounded Jareth swung his staff towards the wave of goblinoid creatures calling out in some language none of his companions understood. They did understand his next words as half a dozen goblins were blasted back wreathed in fire to fall dead on the floor. “They burn,” he said, “Mark that down, they are not immune to fire.”

The flow of the fight staggered a bit for the would-be heroes as they got used to each others’ style of fighting. The goblins seemed to have a more solid flow, the sure sign of a group that has worked together before. Lucky for the humans, they were not very powerful foes which made up for the differing skill levels between the combatants. By the end of the fight all but one of the archers lay dead on the floor and the final goblin dropped his weapon and ran towards the woods. While the druid shifted into her wolf form and ran after him, she proved unable to track it in the unfamiliar woods.

With the discovery of a ritual under the altar in the temple, Ufgard attempted to use it and the strange dragon-god holy symbol to seal the temple against any further intrusion from beasts or monsters – or anyone not in possession of the holy symbol. To their shock and surprise upon completing the ritual chants a purple light flashed around the temple sealing it in a shield similar to the one covering Nexus. The ritual also restored the temple, repairing the windows, dropping the ivy that had grown to cover the outside walls, and repaired damaged stonework.

Finding that they also held a missive scrawled in a language that was somewhat alien to the adventurers, they deciphered it as orders to keep an eye on the crypt behind the temple. Watching Nexus was a secondary order as they thought everyone in Nexus was dead and gone. After a quick investigation of the back section of the temple, they did in fact find a crypt back there with the heavy iron doors locked with rusty chains about them. They considered leaving it well enough alone, but the ritual for sealing the temple gave instructions on sealing the crypt and cleansing the temple – both of which required a rod that could be found in the lowest level of the crypt.

Gamers Say the Darnedest Things

I have touched on the infamous case of incredible things that my gaming friends have said during our gaming sessions. Tonight was no exception. In fact, tonight was a pretty strong showing. I present them more for our game blog, but also for your entertainment.

  • Who wants to be touched? (Cleric asking for people who needed healing and sounding like a creepy uncle.)
  • Sorry, I forgot to grease up today. (Cleric failing a stealth check.)
  • I’m a minion popper!
  • Why don’t you go and blow the one in front of me. (Our druid telling our invoker to attack the minion blocking her charge.)
  • He’s got the taint magic in him. (Our invoker is infected with the zombie sickness.)
  • There’s not enough stiffness to them. (Said while trying to throw a quest card to another player.)
  • As long as we don’t squeeze him and soap comes out.
  • You can’t DO things you’re trying to DO… goddammit! (She realized to late the way she said it sounded dirty.)
  • Rawr, bite that nasty thing! (Said to the druid attacking a zombie in her wolf form.)
  • Van: My tongue and mouth are not working for me tonight. Frank: Wow! You should just shut up!
  • I don’t want you blasting over me.
  • You can suck on this one, Van. It’s okay.

Yeah. There were a few more, but this was all I could fit on my note sheet.

Nexus Character Profile: Ufgard

Ufgard was normally not worried about the various festivals and rituals that the Church of the Ever Rising Sun performed for the people of Nexus. From time to time he would wonder if that was really what their job was – to entertain the common folk of Nexus. He knew that there had to be more to serving Pelor and the church than this.

He had read the tomes that sat collecting dust in the cellars of the temple. Tales of grand heroes and minions of the church. Men and women that would travel out among the people of the land, bringing them the word of Pelor. They would wield the power of Pelor to aid and protect his followers. The healing powers that he himself had only heard of in myth and legend were said to once be the staple of every member of the church.

Ufgard sat in the cellars reading the books and performing various experiments, hoping for the return of the Golden Age of the Church. It was written in the journals that in the time before the Shield that the Church was a mighty power in the lands. When the war came that brought them to the point of erecting the Shield, people swarmed the town looking for the protection of the church and their minions.

But that was many generations ago. That was then and this was not that time. This was the time of the rituals and parties that the Church would plan for the people. Even the mass that they ran every week was more about the show than about the content.

Discontent welled within him for the lack of faith that he was finding within his own church – the place he had lived since he was a child left on the doorstep of the main temple doors. He could feel Pelor’s presence in the building, but he wanted to hear his words ringing in his ears as the priests of old used to.

From a small window at the top of the cellar wall Ufgard saw the light streaming in. It did not seem to possess the bluish purple tint of the light that normally strewn through the Shield. It was the bright orange light of the sun not filtering through the Shield – the sun from the Golden Age of the Church. It was the pure sunlight of Pelor.

“You wish for more, young cleric?” he heard from within the walls of his own mind.

“Don’t we all?” he answered, looking more for the prankster hiding among the stacks of papers than the divine presence that he was seemingly faced with. He wanted to believe, but his instinct was also to attempt to disprove the obvious. Once he had eliminated the possibility of a rational answer, whatever was left was the supernatural, the divine.

“The only thing I wish for is to bring those outside of my protection back into it, Ufgard.”

The young priest stood and walked around the cellar. The library he had set up his experiments in was closed off from the common areas of the cellar. He preferred his privacy when doing his work. He was determined to prove the rituals of old did, in fact, hold power to them. That meant there were no hidden pranksters throwing their voice.

Looking out the small window, standing on a small stool to peer out, he watched as solid rays of sunlight pierced through the Shield directly down to the side of the Church where he was. Directly into the window from where he looked out.

“Will you act as my minion, young Ufgard?” he heard in his mind, “Will you go out into the Wilder and act as a focus for my power? Will you heal using the light and love of my power and bring our family back into our fold?”

The reality of what he was seeing and hearing was a bit much for his logical mind to accept. He could not believe what it was he was experiencing. So much was he thrown off, he stumbled off of the stool. He fell down and twisted his ankle at an awkward angle, causing him to cry out in pain.

“That is really you my Father?” he said through the tears that formed in his eyes. It was less the pain of the injury and more the realization that his god was really with him than just the faith that he was working his plans in the world without a direct line to him.

“It is, my son. Can you accept my power and my love?”

“I can, my Father,” he said, grabbing down to his ankle and feeling the injured bones, “I will walk wherever you ask me to. I will do your work and bring the family back.”

The light from the window washed down at an awkward angle to flow over the fallen priest. He could feel the warmth unlike any sunlight he had ever felt before. “Then open yourself to my power and focus it down to your foot.”

Reaching down to his leg, he felt the warmth spreading out towards his hand. He watched as the light streamed from his fingertips and covered the foot. He felt as the bones knit back into place and the muscles healed. He felt the healing touch of his god for the first time. He had also finally witnessed that the power of the Church was not simply a myth – it was just something that they had fallen out of need for.

The truth came to him in the cellar of the church. In six or seven generations they had become complacent. They had grown lazy, but now Pelor wanted his faithful to travel out and return his people to his protection. He wanted to collect his lost followers.

“This is only the most minor of your new abilities young cleric,” he heard in the cellar, “With your logical mind you will find more information out there than you ever could have imagined. Rituals lost to time that allow you to focus my power for greater effect than most of the powers you will learn to wield through your faith and closeness to me.”

“I will do as you ask, my Father,” he called out.

“There are others out there with a similar calling. Some are people of Pelor, some are not. All are good people. Collect them to you and head out into the Wilder. Find them, heal them, protect them from our enemies. Make our family whole.”